Splat-by-Splat
Progressive Gaussian Splatting for efficient scene reconstruction.
Splat-by-Splat explores progressive Gaussian Splatting for more efficient scene reconstruction. The project focuses on splitting a scene into subsets and incrementally expanding the model instead of treating the reconstruction as a single monolithic optimization problem.
Highlights
- Progressive reconstruction workflow for Gaussian splatting
- Alternative scene-splitting strategies based on view geometry and clustering
- Practical implementation built on top of the Gaussian Splatting codebase
Links
| Code | Abstract |
Results
How To Run
Installation
git clone https://github.com/christoaluckal/gaussian-splatting.git --recursive
cd gaussian-splatting
conda env create --file environment.yml
conda activate gaussian_splatting
Running The Code
python colmap_splitter/split.py \
-s original_COLMAP_txt_scene \
-m output_folder \
-f frame_name \
--num_test number_of_test_images
python train.py \
-s output_folder/model0 \
-m output_name \
-r resolution_fraction \
--eval \
--pkl_name output_pkl_name \
-x 1 \
--splitter_itr iteration_value
The trained Gaussian model and reconstruction results are written to the output/ directory.
Additional Splitting Strategies
Split By Cartesian Plane
A plane defined using the viewport positions can be used to split the model. See colmap_splitter/split_xyz.py.
Scene partitioning strategies used to create smaller Gaussian subsets for reconstruction.